

This chapter doesn't work in any capacity as the level it requires is missing.ĭeja Vu is a chapter where the player goes back to the first level of Duke Nukem 3D, Hollywood Holocaust. "Ground Zero (EDF Base)" can be played from !z4l1_1 - !z4l1_6 (Rec Center) before it stops functioning correctly, but it continues to be linked to the end of the missile silo section. If you walk in a straight line you will eventually walk towards the level ending. It doesn't get damaged by the player and it doesn't have collision with the player.

It is likely that Duke Nukem is saying this, and the line hadn't been recorded yet.Ī second or two after the console speaks that line, an EDF Helicopter will arrive from the mountains on the right, where it will fly through the tracks and to the left, somewhat clipping into the tracks, where it will fly back to the right. I love the smell of Napalm in the morning. When you begin walking on the tracks, the console will print out: This level begins Minecart tracks, which connects where the last level of Heat Wave is supposed to end. The helicopter flying over the tracks, slightly clipping with them. This chapter was gonna impose the Sandworms as a strong plot element, as evidenced by the third level having the player walk through a hole of a giant Sandworm and a scripted sequence featuring a regular sized Sandworm and the Mule from Heat Wave, the fourth level calling itself the "Giant Worm Research Facility" in the opening vignette and a giant Sandworm in a pit, and the fifth level taking place inside said giant Sandworm. One thing to note is that the Quake 2 iteration of Duke Nukem Forever also had Morningwood as a location, where Gus was also found. This chapter has a non-functional last level (map was deleted), all the maps but the first in the chapter select menu are called "Morningwood" and little to no enemies. In this chapter, the player reaches Morningwood-with it's sole inhabitant being Gus, who was supposed to appear in the first level of Heat Wave.

Both of these are functional in this level but have no end (The Mine Cart level will loop when you reach the end.) This is the chapter where it stops being possible to transition between most levels.

With most being simple black boxes with a few enemies. There are more maps that are present in the campaign however. Vehicle rides, enemy ambushes and maps with no enemies or connections to other levels. 3.11 cw_ghost_!town_inside_shuttle_4.dnf.The DLC contains a very similar battle plan to it. Aside from that, there are collectibles, and some objects you interact with will boost your ego or your total health. We'll be taking the opportunity to run through the whole game whilst preserving a golden pistol you obtain early on, which will prevent you from worrying about it when you need two proper weapons. You are required to play through the game on the hardest difficulty, though this is only unlocked after beating the game on Normal or above. Duke Nukem Forever took about 12 years to develop, and it seems like 11.5 of those years were totally useless. That said, I hope this walkthrough helps you complete the game if you've been unfortunate enough to start it, and I hope you can remove this blemish of a game from your backlog as a result. I'm not trying to say this in a joking manner I've played lots of bad games, and this one is so egregiously poor that it makes me feel bad just thinking about it. I want to tell you now that this game is one of the most outright offensive I've ever played, and I would not recommend this game to any individual, ever. Welcome to the walkthrough for Duke Nukem Forever.
